Resultats de la recherche : libOGC

Wii Homebrew Channel - 123 sec
Download this at http://hbc.hackmii.com This is a demo of the Wii Homebrew Channel beta, powered by devkitPPC / libOGC. Credits too numerous to list here. Don't mind the temporary test data; these apps are being loaded off an SD card. The channel also has built-in support for loading ELFs/DOLs via USBGecko and TCP/IP (shown at the end, when Linux is loaded).
Auteur : bushing42
Tags: Nintendo Wii homebrew hack Linux devkitPro devkitPPC libOGC
GBA WII EMULATOR FRONT SD LOAD SUPPORT - 468 sec
Download: http://www.megaupload.com/?d=FNF844RV Emu_kidid has updated his port of Visual Boy Advance for the Nintendo Wii and Nintendo GameCube. The Wii version now supports more input devices along with Front SD loading and saving (among other things). The GameCube port adds support for loading and saving from the SD Gecko. What's New? - Wii Port * Wiimote / Classic Controller / Gamecube Pad support * Front-SD ROM Loading * Front-SD SRAM Saving and Loading * MEM2 ROM Storage for fast access * In-game Menu with ability to exit to loader (Home button) * Auto frame skip for those core heavy games GC Port * SDGecko ROM Loading * SDGecko SRAM Saving and Loading * In-game Menu with ability to exit to loader (X+Y) * Auto frame skip to give you the illusion of full FPS I decided that I would do a few little minor additions to this emulator before I dropped it totally from my list and so here's the results. Wii Port * Wiimote / Classic Controller / Gamecube Pad support * Front-SD ROM Loading * Front-SD SRAM Saving and Loading * MEM2 ROM Storage for fast access * In-game Menu with ability to exit to loader (Home button) * Auto frame skip for those core heavy games GC Port * SDGecko ROM Loading * SDGecko SRAM Saving and Loading * In-game Menu with ability to exit to loader (X+Y) * Auto frame skip to give you the illusion of full FPS Quote Please note, there's not much of a GUI if anything. The only way you can load another ROM is to exit to the loader through the in-game menu or simply reload the DOL. Roms must be placed in /VBA/ROMS/ and cannot be compressed. Saves will be placed in /VBA/SAVES/ and will automatically be loaded if they exist. The GBA BIOS file is to be placed in /VBA/BIOS/BIOS.GBA. If you want to use a Wiimote/Classic Controller, turn it on during the ROM selection menu for it to be detected. Full source code is included. You will need to wait until the current libOGC CVS is updated to devkitpro r15 and actually working. I compiled using a modified devkitPro r14 and libogc from CVS. Use the pre-compiled GBA.o (done with level2 optimizations) if you wish to compile this software again. (GBA.d will need to be modified) This is a messy build process but it's the only way to get it working for now. Wii/GC ports by: emu_kidid, Original Gamecube port: softdev. VBA by Forgotten (http://vba.ngemu.com/) libOGC/devKitPro by shagkur/Wintermute. Official Release Thread/Discuss/ http://www.tehskeen.com/forums/showthread.php?t=7421 Download: http://www.megaupload.com/?d=FNF844RV
Auteur : vettacossx
Tags: WII GBA FRONT SD
Nintendo Wii Brasil Demo - 116 sec
Juntei alguns exemplos da libOGC em um único programa para criar essa demo. Ali no meio deveria estar aparecendo o logotipo da comunidade Nintendo Wii Brasil do orkut, mas a porcaria da webcam não conseguiu pegar direito :( Disclaimer: esse vídeo é uma produção independente e não é afiliado à comunidade Nintendo Wii Brasil, nem reflete nenhuma posição oficial de seus membros.
Auteur : h0lyRS
Tags: nintendo wii gamecube homebrew libogc video game
USB Gecko - 400 sec
Worldwide shipping! USB Gecko only 44,99$ at: http://www.adictron.com USB Gecko adapter for GameCube and Wii, with the features of current public released firmware: -Upload and Execute files (DOL and Bin format) such as homebrew games, applications and emulators -Extract Wii(TM) and Gamecube(TM) media at high speeds. The faster method to do so! -Backup and Restore game save files to and from the PC -Remote Debugging capabilities including memory dumping, editing, all in realtime -Access low level functions including Bios, SRAM and firmware -Free open source libraries, source code examples -On board flash memory for storing data or firmwares -Easy to integrate with free software libraries like Libogc (Example code included) -More features as .mp3 and .mod music player, game boot, take screenshots and save to the PC,... -Often updates and new downloads -Support forum - Get support from other users -Works on all regions! Price of other devices able of some USB Gecko features: Realtime Remote Debugging - EXI2USB by Nintendo (about 2500$) Rip your GameCube and Wii backups - LG Drive (about 50€) Grab game screenshots - TV card with AV/In (about 50€) Transfer saves from and to PC - USB memory adapter by EMS (about 30€) *****credits***** Music: -Niels Keetels - AMP5 -Aria Urbana - Ignorance is Bliss Homebrew games (in order of appearance): -Ascii Fighters v0.2 by cReDiAr -Superpong! by Pacochan -xRick by Anders Granlund -Spacewar by Cleon -Evasion by 160R -Yeti engine v1.0 by Dovoto -TetrisGC 1.1 by DesktopMan -Snowlords by Tkcne & Nertzy Tested emulators authors: -Softdev -Sappharad -Honkey Kong -DesktopMan -And updates of great Softdev's emulators by scene community members as eke-eke (you can let know more credits here) USB Gecko author: -Nuke Official site: http://www.usbgecko.com First review: http://wii.scorpei.com/usbgecko.html Best emulators source: http://www.tehskeen.com Order USB Gecko: http://shop.strato.com/epages/61488288.sf/seca_ws052Rogc/?ObjectPath=/Shops/61488288/Products/ngc_usbgecko
Auteur : Adictron
Tags: usb gecko gc wii pc saves backup ripper stream remote debugger developer tool adapter homebrew games emulators mod gekko
SL Jpeg Viewer 0.16 - 74 sec
A little update from the version 0.13. What's new - Compiled with devkitppc r15 and libogc 20080602 - Beta messages were removed - Images up to 1.9M pixels can now be opened (1600x1200) - SD card reading is improved with the use of libfat, no more reading glitches - The downscaling algorithm is now a bit faster Instructions - Create a folder named "JPEG" in the root of your sd card, notice the uppercase - Place whichever JPEG files you want to view in that folder, you can also place any other file (it won't be read) - Load the slviewer0.16.dol using your prefered loading method, on a gamecube or on a wii on gc mode - Press A - It will show how many files were found and the first jpeg will be loaded - Press A to see the next file or B to see the last file http://www.tehskeen.com/forums/showthread.php?p=35953#post35953
Auteur : migsantiago
Tags: gamecube homebrew jpeg viewer devkitppc libogc sd card
wii 3d model viewer Wavefront obj by oyzzo - 78 sec
This version solves some bugs and loads texture uv properly.
Auteur : oyzzo
Tags: wii 3D homebrew model loader GX libogc wavefront obj oyzzo 3d enigne texture mesh
Wii Light Fading (Homebrew) - 21 sec
I coded some fading effect :D (It's just a demo) example and source here: http://blog.emiliobool.com/posts/wiilight_code/
Auteur : emiliobool
Tags: wii light homebrew libogc wiimote fading
Drawing Box v1b - 75 sec
More information and download here: http://blog.emiliobool.com/posts/drawing_box_v1b/ --- Compiled with libogc,box2d, and libwiisprite**. Running on a Wii. -- This is a "child" game, a game before my final port of crayon physics... it is only to understand how it works and what I can improve before the big one.. (It may evolve in a different direction)
Auteur : emiliobool
Tags: drawing box wii wiimote box2D physics homebrew
Wii Light (Homebrew) - 16 sec
Blue Light From wii controled with my Wiimote : ) (It's just a demo)
Auteur : emiliobool
Tags: wii light homebrew libogc wiimote