Resultats de la recherche : aggregat4

V2 Rockets - 512 sec
v2 rockets
Auteur : TodundhassdenS04
Tags:Rockets. Hitler Peenemünde WW2 aggregat4 V2rocket
Aggregat 4 - 79 sec
details from the Aggegat 4, rocket motor for V2, the first wide range missile.
Auteur : volwo
Tags:A4 Rocket Wernher von Braun Aggregat4 LaCoupole Peenemünde
1500m Race : Aggregate 4 - 189 sec
1500m Competition Marsa
Auteur : neilbrimmer
Tags: track field malta 1500m race
Man.United 2-1 FC Bayern Second Leg [2-4 Aggregate] FIFA 07 - 568 sec
This is the Second Leg! Allianz Arena Goals: '25 Paul Scholes '55 Paul Scholes '67 Roy Makaay Red Card: '40 Mikael Silvestre
Auteur : bayernschweiz
Tags:FIFA 07 2-1 Second Leg 2-4 Aggregate FC Bayern Munich Manchester United Anoosh Ardi Exciting Match
Man.United 0-3 FC Bayern First Leg [2-4 Aggregate] FIFA 07 - 599 sec
First Leg of a game with alot of goals, Enjoy! Old Trafford Stadium Goals: '6 Roy Makaay '48 Claudio Pizarro '71 Roy Makaay Red Card: '53 Rio Ferdinand
Auteur : bayernschweiz
Tags:FIFA 07 0-3 First Leg 2-4 Aggregate FC Bayern Munich Manchester United Anoosh Ardi Exciting Match
Liverpool FC v PSV Eindhoven; UEFA Champions League 2006/07 - 126 sec
The line-up for the UCL anthem, Liverpool FC v PSV Eindhoven, UEFA Champions League 2006/07, quarter-finals, second leg. FIRST LEG RESULT: PSV Eindhoven 0-3 Liverpool FC SECOND LEG RESULT: Liverpool FC 1-0 PSV Eindhoven (AGGREGATE: 4-0) Courtesy of Pedro Croucho in the Anny Road end! He's big, he's red, his feet stick out the bed, Peter Crouch, Peter Crouch!
Auteur : mazzalfc
Tags: Liverpool FC PSV Eindhoven UEFA Champions League football soccer Anfield Merseyside Europe
Albion beat the Shit...... AGAIN - 42 sec
Albion invade the pitch after full time in the Play Off Semi Final after knocking Wolves out 4-2 on aggregate. FOUR TIMES, WE BEAT THE SHIT FOUR TIMES!!! My voice is on the way out during this video
Auteur : Lowenaldo
Tags:Play offs west bromwich albion baggies win wolves pitch invasion
Metal Gear Solid 4 - Gameplay Video: Sneaking - 56 sec
PLEASE READ THE DESCRIPTION!!!!!!! Well today is none other than Metal Gear Solid Day! I like to call this day MGS Day mainly due the fact that Metal Gear Solid 4 has been released! (I bet EVERYONE knew that!) I hope all of you got the game and are enjoying it GREATLY! I don't have the game yet but will soon! Since today is MGS Day, I will be uploading a lot of Metal Gear Solid 4 gameplay videos. Enjoy MGS Day and this video named, "Sneaking". MGS4 Reviews: Metal Gear Solid 4 has so far received high praise from critics, with a 93% aggregate rating at Metacritic and a 92% aggregate on Gamerankings. The first review was a 10/10 from PlayStation Official Magazine (UK), commenting "[MSG4] shifts gears constantly, innovating again and again". The game has been awarded 5/5 from GamePro. The game also received perfect scores from PlayStation: The Official Magazine (5/5), Japanese magazine Famitsu (40/40) and Empire Magazine. The game received a 9.9/10 from IGN UK and a 9.5/10 from IGN AU Edge and Eurogamer both gave the game 8/10. Reviewers were unanimous in approval of the way the title continues and concludes the series. Eurogamer stated that "You could not ask for a funnier, cleverer, more ambitious or inspired or over-the-top conclusion", and IGN Australia found that the result "refines the MGS formula and introduces just enough new (or respectfully influenced) ideas to ensure that it stands on its own as a game". Edge concluded that "it is faithful to its fans, its premise and its heart, delivering an experience that is, in so many ways, without equal", while IGN UK describe it simply as "the ultimate Metal Gear game" and "a dazzling, heart-lifting, voyage of discovery". The new control scheme ("the ideal balance of intuitiveness and range"), camouflage system and shift to more free-form, "replayable" gameplay (in particular the Drebin Points system and alternatives to "stealthy" play) were particularly highly praised with a few minor annoyances. The variety of set-piece events, details such as the "psyche" meter, and healthy provision of secrets were also remarked upon. Eurogamer tempered their overall praise with concern that one of the chapters may induce "ennui", but noted that the game quickly recovered, while Edge expressed mild disappointment that the "Beauty and the Beast" unit compare poorly to the previous title's main foes, the "Cobra Unit". The game was also lauded for its technological and artistic achievements, with Edge describing the "Otacon" character as "the real star", and "a gaming revolution" while they found the game's score to be superior to that of many Hollywood offerings. The magazine felt that the few visual shortfalls (such as texture detail) did nothing to detract from the game's overall quality. IGN UK comment that the attention to detail in both visuals and audio represent "sublime brilliance", and remark upon innovations such as the use of split-screen. Criticism of the game was largely leveled at the storyline, which reviewers found at times to be confusing or poorly executed and with IGN UK advising players to revisit the earlier titles for clarity. However the overall result was praised as emotionally engaging and topical, and characters such as Liquid Ocelot were singled out for the quality of their depiction. It was generally conceded that although the use of cut scenes is more intrusive than it needs to be (comprising "about half of the content of the game" by one estimate, and which "might make you crave action, or wonder why they couldn't have been turned into interactive sequences"), the style is somewhat appropriate given the rest of the series ("in many ways it's a vindication of Kojima's unique interpretation of the video game medium") and unlikely to trouble fans. The addition of a pause function for these story sequences was universally welcomed. Edge and Eurogamer alike concluded that although the game represents an apotheosis of the series style, it ultimately fails to revitalize it, and will not win over new fans. IGN UK were concerned that the game's hype and widespread praise may lead to disappointment, but feel that objectively, the game is a "masterpiece". Links: MGS4's Global Website: http://www.konami.jp/mgs4/us/index.html MGS4 Teaser Site: http://www.konami.jp/mgs4/en/ Kojima Production's website: http://www.konami.jp/kojima_pro/english/index.html Konami's website: http://www.konami.com/
Auteur : WweZain
Tags: metal gear solid guns of the patriots gameplay sneaking hideo kojima productions mgs2 mgs3 mgs4 playstation wwezain
Hilal's 2nd goal vs. Zamalek, 2007 March 18th - 40 sec
El Hilal (Sudan) 2-2 Zamalek (Egypt) CAF Champion's League March 18th, 2007 Cairo Stadium El Hilal advances on aggregate 4-2
Auteur : nubiatech
Tags:Hilal Sudan Zamalek Egypt CAF football
Metal Gear Solid 4 - Gameplay Video: RPG Death - 53 sec
PLEASE READ THE DESCRIPTION!!!!!!! Well today is none other than Metal Gear Solid Day! I like to call this day MGS Day mainly due the fact that Metal Gear Solid 4 has been released! (I bet EVERYONE knew that!) I hope all of you got the game and are enjoying it GREATLY! I don't have the game yet but will soon! Since today is MGS Day, I will be uploading a lot of Metal Gear Solid 4 gameplay videos. Enjoy MGS Day and this video named, "RPG Death". MGS4 Reviews: Metal Gear Solid 4 has so far received high praise from critics, with a 93% aggregate rating at Metacritic and a 92% aggregate on Gamerankings. The first review was a 10/10 from PlayStation Official Magazine (UK), commenting "[MSG4] shifts gears constantly, innovating again and again". The game has been awarded 5/5 from GamePro. The game also received perfect scores from PlayStation: The Official Magazine (5/5), Japanese magazine Famitsu (40/40) and Empire Magazine. The game received a 9.9/10 from IGN UK and a 9.5/10 from IGN AU Edge and Eurogamer both gave the game 8/10. Reviewers were unanimous in approval of the way the title continues and concludes the series. Eurogamer stated that "You could not ask for a funnier, cleverer, more ambitious or inspired or over-the-top conclusion", and IGN Australia found that the result "refines the MGS formula and introduces just enough new (or respectfully influenced) ideas to ensure that it stands on its own as a game". Edge concluded that "it is faithful to its fans, its premise and its heart, delivering an experience that is, in so many ways, without equal", while IGN UK describe it simply as "the ultimate Metal Gear game" and "a dazzling, heart-lifting, voyage of discovery". The new control scheme ("the ideal balance of intuitiveness and range"), camouflage system and shift to more free-form, "replayable" gameplay (in particular the Drebin Points system and alternatives to "stealthy" play) were particularly highly praised with a few minor annoyances. The variety of set-piece events, details such as the "psyche" meter, and healthy provision of secrets were also remarked upon. Eurogamer tempered their overall praise with concern that one of the chapters may induce "ennui", but noted that the game quickly recovered, while Edge expressed mild disappointment that the "Beauty and the Beast" unit compare poorly to the previous title's main foes, the "Cobra Unit". The game was also lauded for its technological and artistic achievements, with Edge describing the "Otacon" character as "the real star", and "a gaming revolution" while they found the game's score to be superior to that of many Hollywood offerings. The magazine felt that the few visual shortfalls (such as texture detail) did nothing to detract from the game's overall quality. IGN UK comment that the attention to detail in both visuals and audio represent "sublime brilliance", and remark upon innovations such as the use of split-screen. Criticism of the game was largely leveled at the storyline, which reviewers found at times to be confusing or poorly executed and with IGN UK advising players to revisit the earlier titles for clarity. However the overall result was praised as emotionally engaging and topical, and characters such as Liquid Ocelot were singled out for the quality of their depiction. It was generally conceded that although the use of cut scenes is more intrusive than it needs to be (comprising "about half of the content of the game" by one estimate, and which "might make you crave action, or wonder why they couldn't have been turned into interactive sequences"), the style is somewhat appropriate given the rest of the series ("in many ways it's a vindication of Kojima's unique interpretation of the video game medium") and unlikely to trouble fans. The addition of a pause function for these story sequences was universally welcomed. Edge and Eurogamer alike concluded that although the game represents an apotheosis of the series style, it ultimately fails to revitalize it, and will not win over new fans. IGN UK were concerned that the game's hype and widespread praise may lead to disappointment, but feel that objectively, the game is a "masterpiece". Links: MGS4's Global Website: http://www.konami.jp/mgs4/us/index.html MGS4 Teaser Site: http://www.konami.jp/mgs4/en/ Kojima Production's website: http://www.konami.jp/kojima_pro/english/index.html Konami's website: http://www.konami.com/
Auteur : WweZain
Tags: metal gear solid guns of the patriots gameplay rpg death hideo kojima productions mgs2 mgs3 mgs4 playstation wwezain
Metal Gear Solid 4 - Gameplay Video: Sniper Kill - 60 sec
PLEASE READ THE DESCRIPTION!!!!!!! Well today is none other than Metal Gear Solid Day! I like to call this day MGS Day mainly due the fact that Metal Gear Solid 4 has been released! (I bet EVERYONE knew that!) I hope all of you got the game and are enjoying it GREATLY! I don't have the game yet but will soon! Since today is MGS Day, I will be uploading a lot of Metal Gear Solid 4 gameplay videos. Enjoy MGS Day and this video named, "Sniper Kill". MGS4 Reviews: Metal Gear Solid 4 has so far received high praise from critics, with a 93% aggregate rating at Metacritic and a 92% aggregate on Gamerankings. The first review was a 10/10 from PlayStation Official Magazine (UK), commenting "[MSG4] shifts gears constantly, innovating again and again". The game has been awarded 5/5 from GamePro. The game also received perfect scores from PlayStation: The Official Magazine (5/5), Japanese magazine Famitsu (40/40) and Empire Magazine. The game received a 9.9/10 from IGN UK and a 9.5/10 from IGN AU Edge and Eurogamer both gave the game 8/10. Reviewers were unanimous in approval of the way the title continues and concludes the series. Eurogamer stated that "You could not ask for a funnier, cleverer, more ambitious or inspired or over-the-top conclusion", and IGN Australia found that the result "refines the MGS formula and introduces just enough new (or respectfully influenced) ideas to ensure that it stands on its own as a game". Edge concluded that "it is faithful to its fans, its premise and its heart, delivering an experience that is, in so many ways, without equal", while IGN UK describe it simply as "the ultimate Metal Gear game" and "a dazzling, heart-lifting, voyage of discovery". The new control scheme ("the ideal balance of intuitiveness and range"), camouflage system and shift to more free-form, "replayable" gameplay (in particular the Drebin Points system and alternatives to "stealthy" play) were particularly highly praised with a few minor annoyances. The variety of set-piece events, details such as the "psyche" meter, and healthy provision of secrets were also remarked upon. Eurogamer tempered their overall praise with concern that one of the chapters may induce "ennui", but noted that the game quickly recovered, while Edge expressed mild disappointment that the "Beauty and the Beast" unit compare poorly to the previous title's main foes, the "Cobra Unit". The game was also lauded for its technological and artistic achievements, with Edge describing the "Otacon" character as "the real star", and "a gaming revolution" while they found the game's score to be superior to that of many Hollywood offerings. The magazine felt that the few visual shortfalls (such as texture detail) did nothing to detract from the game's overall quality. IGN UK comment that the attention to detail in both visuals and audio represent "sublime brilliance", and remark upon innovations such as the use of split-screen. Criticism of the game was largely leveled at the storyline, which reviewers found at times to be confusing or poorly executed and with IGN UK advising players to revisit the earlier titles for clarity. However the overall result was praised as emotionally engaging and topical, and characters such as Liquid Ocelot were singled out for the quality of their depiction. It was generally conceded that although the use of cut scenes is more intrusive than it needs to be (comprising "about half of the content of the game" by one estimate, and which "might make you crave action, or wonder why they couldn't have been turned into interactive sequences"), the style is somewhat appropriate given the rest of the series ("in many ways it's a vindication of Kojima's unique interpretation of the video game medium") and unlikely to trouble fans. The addition of a pause function for these story sequences was universally welcomed. Edge and Eurogamer alike concluded that although the game represents an apotheosis of the series style, it ultimately fails to revitalize it, and will not win over new fans. IGN UK were concerned that the game's hype and widespread praise may lead to disappointment, but feel that objectively, the game is a "masterpiece". Links: MGS4's Global Website: http://www.konami.jp/mgs4/us/index.html MGS4 Teaser Site: http://www.konami.jp/mgs4/en/ Kojima Production's website: http://www.konami.jp/kojima_pro/english/index.html Konami's website: http://www.konami.com/
Auteur : WweZain
Tags: metal gear solid guns of the patriots gameplay sniper kill hideo kojima productions mgs2 mgs3 mgs4 playstation wwezain
Metal Gear Solid 4 - Gameplay Video: Night Rifle - 45 sec
PLEASE READ THE DESCRIPTION!!!!!!! Well today is none other than Metal Gear Solid Day! I like to call this day MGS Day mainly due the fact that Metal Gear Solid 4 has been released! (I bet EVERYONE knew that!) I hope all of you got the game and are enjoying it GREATLY! I don't have the game yet but will soon! Since today is MGS Day, I will be uploading a lot of Metal Gear Solid 4 gameplay videos. Enjoy MGS Day and this video named, "Night Rifle". MGS4 Reviews: Metal Gear Solid 4 has so far received high praise from critics, with a 93% aggregate rating at Metacritic and a 92% aggregate on Gamerankings. The first review was a 10/10 from PlayStation Official Magazine (UK), commenting "[MSG4] shifts gears constantly, innovating again and again". The game has been awarded 5/5 from GamePro. The game also received perfect scores from PlayStation: The Official Magazine (5/5), Japanese magazine Famitsu (40/40) and Empire Magazine. The game received a 9.9/10 from IGN UK and a 9.5/10 from IGN AU Edge and Eurogamer both gave the game 8/10. Reviewers were unanimous in approval of the way the title continues and concludes the series. Eurogamer stated that "You could not ask for a funnier, cleverer, more ambitious or inspired or over-the-top conclusion", and IGN Australia found that the result "refines the MGS formula and introduces just enough new (or respectfully influenced) ideas to ensure that it stands on its own as a game". Edge concluded that "it is faithful to its fans, its premise and its heart, delivering an experience that is, in so many ways, without equal", while IGN UK describe it simply as "the ultimate Metal Gear game" and "a dazzling, heart-lifting, voyage of discovery". The new control scheme ("the ideal balance of intuitiveness and range"), camouflage system and shift to more free-form, "replayable" gameplay (in particular the Drebin Points system and alternatives to "stealthy" play) were particularly highly praised with a few minor annoyances. The variety of set-piece events, details such as the "psyche" meter, and healthy provision of secrets were also remarked upon. Eurogamer tempered their overall praise with concern that one of the chapters may induce "ennui", but noted that the game quickly recovered, while Edge expressed mild disappointment that the "Beauty and the Beast" unit compare poorly to the previous title's main foes, the "Cobra Unit". The game was also lauded for its technological and artistic achievements, with Edge describing the "Otacon" character as "the real star", and "a gaming revolution" while they found the game's score to be superior to that of many Hollywood offerings. The magazine felt that the few visual shortfalls (such as texture detail) did nothing to detract from the game's overall quality. IGN UK comment that the attention to detail in both visuals and audio represent "sublime brilliance", and remark upon innovations such as the use of split-screen. Criticism of the game was largely leveled at the storyline, which reviewers found at times to be confusing or poorly executed and with IGN UK advising players to revisit the earlier titles for clarity. However the overall result was praised as emotionally engaging and topical, and characters such as Liquid Ocelot were singled out for the quality of their depiction. It was generally conceded that although the use of cut scenes is more intrusive than it needs to be (comprising "about half of the content of the game" by one estimate, and which "might make you crave action, or wonder why they couldn't have been turned into interactive sequences"), the style is somewhat appropriate given the rest of the series ("in many ways it's a vindication of Kojima's unique interpretation of the video game medium") and unlikely to trouble fans. The addition of a pause function for these story sequences was universally welcomed. Edge and Eurogamer alike concluded that although the game represents an apotheosis of the series style, it ultimately fails to revitalize it, and will not win over new fans. IGN UK were concerned that the game's hype and widespread praise may lead to disappointment, but feel that objectively, the game is a "masterpiece". Links: MGS4's Global Website: http://www.konami.jp/mgs4/us/index.html MGS4 Teaser Site: http://www.konami.jp/mgs4/en/ Kojima Production's website: http://www.konami.jp/kojima_pro/english/index.html Konami's website: http://www.konami.com/
Auteur : WweZain
Tags: metal gear solid guns of the patriots gameplay night rifle hideo kojima productions mgs2 mgs3 mgs4 playstation wwezain
Call of Duty 4: Modern Warfare - Review - 545 sec
Call of Duty 4: Modern Warfare is a first-person shooter developed by Infinity Ward and published by Activision. It is the eighth installment in the Call of Duty video game series (including expansions), the first not to be set during World War II, and the first to be rated "M" for Mature by the ESRB. It was announced on April 25, 2007, and was released in November 2007. Call of Duty 4: Modern Warfare introduces a variety of game play styles into the single player campaign completely new to the Call of Duty series. The game moves away from the standard three country-specific campaign style, and allows the plot to play through more like a film style plot with interlaced story lines from the perspective of the player as Paul Jackson, a member of the United States Marine Corps 1st Force Recon and Soap MacTavish, a member of the British 22 SAS Regiment. There is also a variety of cameo-style missions where you play as various other soldiers such as an AC-130 Spectre Gunship gunner, or as one part of a two-man sniper team behind enemy lines in a flashback-style mission. Call of Duty 4: Modern Warfare focuses on the variation of modern warfare as an infantry soldier by allowing the player to control soldiers in a vast number of different scenarios, straying away from the constant "at eleven" action of previous Call of Duty titles and allowing for both heavy intensity fire fights and slower paced drama styled intensity. The series' move to modern warfare has also introduced a variety of new modern weapons and technology to be introduced to the Call of Duty franchise. Such showcased weapons and attachments include M203 grenade launchers, and the AN/PEQ-2 Target Pointer for use in conjunction with night vision goggles, silenced MP5SD submachine guns, and the FGM-148 Javelin portable anti-tank guided missile among many others. Call of Duty 4: Modern Warfare runs on a proprietary engine, and has features such as true world-dynamic lighting, HDR lighting effects, dynamic shadows and depth-of-field. "Bullet Penetration" is calculated by the engine, taking into account things such as surface type and entity thickness. Certain objects, such as cars, and some buildings are destructible. This makes distinguishing cover from concealment important, as meager protection such as wooden fences, thin walls and such no longer provide sufficient protection. The bullet's speed and stopping power is decreased after penetrating an object, and this decrease is calculated realistically depending on the thickness and surface of the object penetrated. The game also makes use of a physics engine, which was not implemented in previous Call of Duty titles. Death Animations are a combination of pre-set animations and ragdoll physics. Some mistook the game's graphics to be DirectX 10 based, but it is stated that the graphics use DirectX 9. Call of Duty 4 has received highly positive reviews. Official PlayStation Magazine in Australia gave the game a perfect 10 out of 10. Official Xbox Magazine in America also gave it a perfect 10/10, citing a "multiplayer quality, quantity, and depth that rivals Halo's" and a "campaign that never lets up," with the only flaw being that there are a few frustratingly tough areas on higher difficulties. Game Informer gave Call of Duty 4 a perfect 10/10 on the 360, PS3, and PC in both the bottom line and second opinion. IGN has given Call of Duty 4: Modern Warfare a score of 9.4 for all three of its platforms. Gametrailers.com has also given Call of Duty 4: Modern Warfare a 9.4. Call of Duty 4: Modern Warfare holds an official score of 9.0 on GameSpot, with the only major flaw being a short single player campaign. X-Play also gave the game 5 stars out of 5, commenting that "while it may not have revolutionized the genre, it comes damn close to perfecting it." Currently, Call of Duty 4: Modern Warfare for both the Xbox 360 and PS3 holds an aggregate score of 96% on Gamerankings, while the PC version holds a score of 94%. OFFICIAL WEBSITE: http://www.charlieoscardelta.com
Auteur : fanguk
Tags: COD4 Modern Warfare SAS USMC Call_of_Duty4 CharlieOscarDelta Soap Xbox360 360
Manchester City (4-2) Chelsea - Jim Cassell - 104 sec
Manchester City Academy Manager Jim Cassell reacts after his youth side beat Chelsea 3-1 in the second leg of the FA Youth Cup Final. Man City won 4-2 on aggregate.
Auteur : SoccerAmSkysports
Tags: Jim Cassell manager
Metal Gear Solid 4 - Gameplay Video: Mortars - 32 sec
PLEASE READ THE DESCRIPTION!!!!!!! Well today is none other than Metal Gear Solid Day! I like to call this day MGS Day mainly due the fact that Metal Gear Solid 4 has been released! (I bet EVERYONE knew that!) I hope all of you got the game and are enjoying it GREATLY! I don't have the game yet but will soon! Since today is MGS Day, I will be uploading a lot of Metal Gear Solid 4 gameplay videos. Enjoy MGS Day and this video named, "Mortars". MGS4 Reviews: Metal Gear Solid 4 has so far received high praise from critics, with a 93% aggregate rating at Metacritic and a 92% aggregate on Gamerankings. The first review was a 10/10 from PlayStation Official Magazine (UK), commenting "[MSG4] shifts gears constantly, innovating again and again". The game has been awarded 5/5 from GamePro. The game also received perfect scores from PlayStation: The Official Magazine (5/5), Japanese magazine Famitsu (40/40) and Empire Magazine. The game received a 9.9/10 from IGN UK and a 9.5/10 from IGN AU Edge and Eurogamer both gave the game 8/10. Reviewers were unanimous in approval of the way the title continues and concludes the series. Eurogamer stated that "You could not ask for a funnier, cleverer, more ambitious or inspired or over-the-top conclusion", and IGN Australia found that the result "refines the MGS formula and introduces just enough new (or respectfully influenced) ideas to ensure that it stands on its own as a game". Edge concluded that "it is faithful to its fans, its premise and its heart, delivering an experience that is, in so many ways, without equal", while IGN UK describe it simply as "the ultimate Metal Gear game" and "a dazzling, heart-lifting, voyage of discovery". The new control scheme ("the ideal balance of intuitiveness and range"), camouflage system and shift to more free-form, "replayable" gameplay (in particular the Drebin Points system and alternatives to "stealthy" play) were particularly highly praised with a few minor annoyances. The variety of set-piece events, details such as the "psyche" meter, and healthy provision of secrets were also remarked upon. Eurogamer tempered their overall praise with concern that one of the chapters may induce "ennui", but noted that the game quickly recovered, while Edge expressed mild disappointment that the "Beauty and the Beast" unit compare poorly to the previous title's main foes, the "Cobra Unit". The game was also lauded for its technological and artistic achievements, with Edge describing the "Otacon" character as "the real star", and "a gaming revolution" while they found the game's score to be superior to that of many Hollywood offerings. The magazine felt that the few visual shortfalls (such as texture detail) did nothing to detract from the game's overall quality. IGN UK comment that the attention to detail in both visuals and audio represent "sublime brilliance", and remark upon innovations such as the use of split-screen. Criticism of the game was largely leveled at the storyline, which reviewers found at times to be confusing or poorly executed and with IGN UK advising players to revisit the earlier titles for clarity. However the overall result was praised as emotionally engaging and topical, and characters such as Liquid Ocelot were singled out for the quality of their depiction. It was generally conceded that although the use of cut scenes is more intrusive than it needs to be (comprising "about half of the content of the game" by one estimate, and which "might make you crave action, or wonder why they couldn't have been turned into interactive sequences"), the style is somewhat appropriate given the rest of the series ("in many ways it's a vindication of Kojima's unique interpretation of the video game medium") and unlikely to trouble fans. The addition of a pause function for these story sequences was universally welcomed. Edge and Eurogamer alike concluded that although the game represents an apotheosis of the series style, it ultimately fails to revitalize it, and will not win over new fans. IGN UK were concerned that the game's hype and widespread praise may lead to disappointment, but feel that objectively, the game is a "masterpiece". Links: MGS4's Global Website: http://www.konami.jp/mgs4/us/index.html MGS4 Teaser Site: http://www.konami.jp/mgs4/en/ Kojima Production's website: http://www.konami.jp/kojima_pro/english/index.html Konami's website: http://www.konami.com/
Auteur : WweZain
Tags: metal gear solid guns of the patriots gameplay mortars hideo kojima productions mgs2 mgs3 mgs4 playstation wwezain
Menilmontant (part 1/4) - 582 sec
A short film directed by Dimitri Kirsanoff. Music by Paul Mercer. Taking its title from a run-down Paris district, Dimitri Kirsanoff's 1926 avant-garde milestone casts its lot with the city symphony, the then-fashionable mini-genre in which disparate elements were combined into an aggregate portrait of life in the big city. But where most city symphonies open with a sunrise, Ménilmontant opens with a murder, a bloody affair in which a man and a woman are hacked to death in their home by a crazed, smiling young man. Are they husband and wife, and is he their son? Those questions are eventually answered (yes and no), but many more remain open at the movie's end. Kirsanoff, a Russian emigré, combined Soviet montage with the techniques of the French avant-garde (which at that time included Man Ray, Marcel Duchamp and Rene Clair); the result is uncharacteristically narrative for the avant-garde, and uncharacteristically avant-garde for narrative. In other words, unique. Plot developments are gleaned or intuited rather than stated — we might guess the two girls we see frolicking in the woods as the couple are murdered are their daughters, and that time has jumped forward when we see two similar but older figures visiting their graves. But Kirsanoff told his story without intertitles, the better to sweep up the audience in the flood of images. Ménilmontant is sometimes referred to as a story about an unwed mother, in part because its most touching scene involves the pregnant younger sister: Heavy with child, she sits on a park bench, and the man next to her leaves her the scraps from his sausage (without, however, looking at her or overtly acknowledging her presence). But Kirsanoff packs enough plot into 37 minutes for a midlength novel, much of it concerning the sexual rivalry between sisters. In one delirious sequence, the younger sister stays at home while the older sister goes out with a man, who invites her up to his room. As the younger sister lies in bed, her hand brushing the empty pillow next to her, Kirsanoff overlaps shots of speeding car wheels, clocks whirring in dizzying fast motion, and images of the naked female body: a combination of guilt, jealousy and fear (with a pinch of industrial progress) that is both absurd and absurdly right. Pauline Kael said this was her favorite film of all time.
Auteur : jewofmalta
Tags: avant-garde short film experimental
Derby vs SOUTHAMPTON part 1 - 557 sec
Southampton travelled up north to pride park were they face Derby and had to overturn a 2:1 aggregate from the first leg final score SAINTS 3 Derby 2 this took the game into extra time 4:4 on aggregate saints lost 4:3 on penalties
Auteur : turnofthepinkfish
Tags:Derby Southampton Rasiak Pride Park Football Play-offs
Menilmontant (part 3/4) - 565 sec
A short film directed by Dimitri Kirsanoff. Music by Paul Mercer. Taking its title from a run-down Paris district, Dimitri Kirsanoff's 1926 avant-garde milestone casts its lot with the city symphony, the then-fashionable mini-genre in which disparate elements were combined into an aggregate portrait of life in the big city. But where most city symphonies open with a sunrise, Ménilmontant opens with a murder, a bloody affair in which a man and a woman are hacked to death in their home by a crazed, smiling young man. Are they husband and wife, and is he their son? Those questions are eventually answered (yes and no), but many more remain open at the movie's end. Kirsanoff, a Russian emigré, combined Soviet montage with the techniques of the French avant-garde (which at that time included Man Ray, Marcel Duchamp and Rene Clair); the result is uncharacteristically narrative for the avant-garde, and uncharacteristically avant-garde for narrative. In other words, unique. Plot developments are gleaned or intuited rather than stated — we might guess the two girls we see frolicking in the woods as the couple are murdered are their daughters, and that time has jumped forward when we see two similar but older figures visiting their graves. But Kirsanoff told his story without intertitles, the better to sweep up the audience in the flood of images. Ménilmontant is sometimes referred to as a story about an unwed mother, in part because its most touching scene involves the pregnant younger sister: Heavy with child, she sits on a park bench, and the man next to her leaves her the scraps from his sausage (without, however, looking at her or overtly acknowledging her presence). But Kirsanoff packs enough plot into 37 minutes for a midlength novel, much of it concerning the sexual rivalry between sisters. In one delirious sequence, the younger sister stays at home while the older sister goes out with a man, who invites her up to his room. As the younger sister lies in bed, her hand brushing the empty pillow next to her, Kirsanoff overlaps shots of speeding car wheels, clocks whirring in dizzying fast motion, and images of the naked female body: a combination of guilt, jealousy and fear (with a pinch of industrial progress) that is both absurd and absurdly right. Pauline Kael said this was her favorite film of all time.
Auteur : jewofmalta
Tags: silent film avant-garde experimental short
Menilmontant (part 4/4) - 532 sec
A short film directed by Dimitri Kirsanoff. Music by Paul Mercer. Taking its title from a run-down Paris district, Dimitri Kirsanoff's 1926 avant-garde milestone casts its lot with the city symphony, the then-fashionable mini-genre in which disparate elements were combined into an aggregate portrait of life in the big city. But where most city symphonies open with a sunrise, Ménilmontant opens with a murder, a bloody affair in which a man and a woman are hacked to death in their home by a crazed, smiling young man. Are they husband and wife, and is he their son? Those questions are eventually answered (yes and no), but many more remain open at the movie's end. Kirsanoff, a Russian emigré, combined Soviet montage with the techniques of the French avant-garde (which at that time included Man Ray, Marcel Duchamp and Rene Clair); the result is uncharacteristically narrative for the avant-garde, and uncharacteristically avant-garde for narrative. In other words, unique. Plot developments are gleaned or intuited rather than stated — we might guess the two girls we see frolicking in the woods as the couple are murdered are their daughters, and that time has jumped forward when we see two similar but older figures visiting their graves. But Kirsanoff told his story without intertitles, the better to sweep up the audience in the flood of images. Ménilmontant is sometimes referred to as a story about an unwed mother, in part because its most touching scene involves the pregnant younger sister: Heavy with child, she sits on a park bench, and the man next to her leaves her the scraps from his sausage (without, however, looking at her or overtly acknowledging her presence). But Kirsanoff packs enough plot into 37 minutes for a midlength novel, much of it concerning the sexual rivalry between sisters. In one delirious sequence, the younger sister stays at home while the older sister goes out with a man, who invites her up to his room. As the younger sister lies in bed, her hand brushing the empty pillow next to her, Kirsanoff overlaps shots of speeding car wheels, clocks whirring in dizzying fast motion, and images of the naked female body: a combination of guilt, jealousy and fear (with a pinch of industrial progress) that is both absurd and absurdly right. Pauline Kael said this was her favorite film of all time.
Auteur : jewofmalta
Tags: short film avant-garden silent
The Five Aggregates (4 of 21) - 600 sec
International Dharma Conference Series: The Five Aggregates. Recorded at Sakya Phuntsok Ling, May 3, 2008
Auteur : kv3g
Tags: Sakya Buddhism Mahayana Theravada