| PS3 Real-time Ray-tracing - 104 sec IBM Interactive Ray-tracer (iRT) using three Sony Playstation3s (PS3) to render a model that is 75x more complex then those used in today's games. Ray-tracing is the rendering technique used by the film industry and is considered to complex for today's game systems. The code was written using IBM Cell SDK 2.0 on Linux. The iRT is totally scalable and only requires one Cell SPE to run. More PS3s = More SPEs = Higher client frame rates. All images are at least 720p 4x multi-sampled, with dynamic light sources, procedurally generated atmosphere, and dynamic shadows.
Sorry about the bad camera microphone.
Download raytracer at:
http://www.alphaworks.ibm.com/tech/irt
Here's a link to the model we used:
http://www.turbosquid.com/FullPreview/Index.cfm/ID/249122 Auteur : barryminor2 Tags:Playstation3 PS3 Raytracing Raycasting Cell graphics SPE Linux rendering  |
| Intel Real-Time Ray Tracing Demo. - 36 sec Intel demonstrates real time ray tracing on an eight core system. Auteur : meanmotion Tags:intel ray tracing real time  |
| PhotoTechEDU Day 3: Ray Tracing, Lenses, and Mirrors - 3451 sec Google Tech Talks
January 31, 2007
ABSTRACT
Photographic Technology Day 3: Ray Tracing, Lenses, and Mirrors
In this lecture, we will study the principles of ray tracing for simple optical components: thin spherical lenses and spherical mirrors. The notion of real/virtual object and real/virtual images will be highlighted as well as the computation of the position and magnification the image. The case of thick lenses will also be mentioned including the notion of nodal and cardinal points. Credits: Speaker:Rom Clement Auteur : googletechtalks Tags:google howto phototechedu day ray tracing  |
| Cell Processor Ray-tracing - 39 sec This video shows a progression of ray-traced shaders executing on a cluster of IBM QS20 Cell blades. The model comprises over 300,000 triangles and renders at over 60 frames per second, depending on the shader, at 1080p resolution using 14 Cell processors. Because of the scalable nature of the ray-tracer it can also render interactive frames on a single Linux Playstation3 using only 6 SPEs.
Download raytracer at:
http://www.alphaworks.ibm.com/tech/irt Auteur : barryminor2 Tags:Cell Ray-tracing rendering PS3 graphics IBM Sony Playstation3  |
| Elite Force Raytracing Demo - 210 sec Early demo of a raytracing version of Raven Software's Star Trek Voyager: Elite Force. Running on a single AMD Athlon X2 3800+ at a resolution of 426x350 pixels. Single light source (camera) and no shadows yet.
Full support for Quake 3 world architecture (Bézier curves, md3 models) and surface shaders. Auteur : Stereo1984 Tags:Elite Force interactive realtime ray tracing raytraced game  |
| Advanced realism through acclerated ray tracing - 285 sec At IDF Taipei Intel Senior Fellow Kevin Kahn discusses ray tracing, and the speed advancements made with Intel microprocessors Auteur : channelintel Tags:Raytracing IDF Intel channelintel innovation  |
| Ray Tracing Second Life - 298 sec Comparing the performance of a ray tracer written in LSL rendering a scene in Second Life when running first on the Mono and then the LSL2 virtual machines. When running on Mono the scene is rendered in 1/4 of the time. Auteur : JimPurbrick Tags: mono secondlife lsl ray trace virtualworld second life virtual world graphics rendering 3d  |
| Elite Force Raytracing Demo II - 170 sec This video shows improvements made recently to the raytracing demo of Raven Software's Star Trek Voyager: Elite Force, posted on August 23, 2007.
Besides an increase in raw ray tracing performance, an effort has been made to accelerate shading of surfaces. Quake 3's shader scripts are not interpreted anymore, but compiled to native code. This resulted in a nice speed boost when object with complex shaders cover large portions of the screen. Compiling shaders also enabled us to implement a vector shading pipeline using SSE extensions.
Right in the beginning of the video this is demostrated by flipping the 'tinting' switch. This results in pixels that passed through the faster vector shading pipeline to be colored red. Pixels rendered using mono shading remain unchanged. Vector shading requires an additional step to collect rays that hit objects sharing the same shader, which is currently done for 4x4 pixel blocks. Unchecking the 'group pixels by shader' switch falls back to a simpler model, where rays hitting the same triangle are processed together. In the video it is demonstrated that this results in less pixels passing through the vector pipeline. This is due to the fact, that rays that hit neighbouring triangles with the same surface shader are NOT processed together.
Large portions of the video are rendered with activated 'Pixel Doubling'. This means that the scene is rendered at a resolution of 320x240 and subsequently streched to 640x480. Disabling 'Pixel Doubling' results in rendering taking place at the full resolution.
The video was captured on 64-bit Xubuntu running on a single AMD Athlon X2 3800+ at a resolution of 640x480 pixels. Auteur : Stereo1984 Tags:Star Trek Elite Force interactive realtime ray tracing raytraced game  |
| Open RT Interactive Ray Tracing Project - 306 sec Rendering Raytraced grapics in real time. Makes the shaders of todays current games seem more than a little inaccurate. Auteur : Spontanyus Tags:GPU Animation Ray Tracing Rendering  |
| Ray Tracing Experiment - Styx - I'm OK - 337 sec This was created using POV-Ray to the tune "I'm OK" by Styx. Auteur : nudeanaglyphs Tags:styx ray tracing pov-ray  |
| Lecture - 24 Ray Tracing - 3136 sec Introduction to Computer Graphics Auteur : nptelhrd Tags: Ray Tracing  |
| Ray Tracing video - 95 sec a quick min & a half video rendered with ray tracing. The clip took just over 700 frames which each took about 30 seconds to render using our base ray tracing algorithm. This was done as a final project in graphics. Auteur : wstcoaster07 Tags:Raytrace ray trace graphics  |
| Realtime raytracing demo benchmark - 72 sec This is a video showing realtime "RealStorm Global Illumination Benchmark 2006".
You can download it at: http://www.realstorm.com/ Auteur : lsnderick Tags: global illumination raytracing raytraced ray-traced ray-tracing ray tracing demo benchmark realtime real-time  |
| Fast GPU Ray Tracing of Dynamic Meshes using Geometry Images - 122 sec Using the GPU to accelerate ray tracing may seem like a natural choice due to the highly parallel nature of the problem. However, determining the most versatile GPU data structure for scene storage and traversal is a challenge. In this paper, we introduce a new method for quick intersection of triangular meshes on the GPU. The method uses a threaded bounding volume hierarchy built from a geometry image, which can be efficiently traversed and constructed entirely on the GPU. This acceleration scheme is highly competitive with other GPU ray tracing methods, while allowing for both dynamic geometry and an efficient level of detail scheme at no extra cost.
This video was rendered using GeForce 7800-era GPUs.
Credits: Nathan A. Carr, Jared Hoberock, Keenan Crane, and John C. Hart Auteur : jaredhoberock Tags: ray tracing gpu real time graphics  |
| CS160|Fall07: EZ Computer Science - Raytracing - 369 sec Raytracing with string and duct tape . . . Auteur : ucscgraphics Tags: computer science  |
| Lecture - 25 Ray Tracing (Contd.) - 2717 sec Introduction to Computer Graphics Auteur : nptelhrd Tags: Ray Tracing  |
| ETQW Raytracing - 397 sec ETQW Raytracing from the GDC 2008 Auteur : wolfensteincity Tags: ETQW raytracing GDC  |
| Lecture - 26 Ray Tracing (Contd.) - 3388 sec Introduction to Computer Graphics Auteur : nptelhrd Tags: Ray Tracing  |
| Lecture - 27 Assignment: Ray Tracing - 3309 sec Introduction to Computer Graphics Auteur : nptelhrd Tags: Assignment: Ray Tracing  |
| GPGPU Ray Tracing Demo - 38 sec This is another demo from the cppgpgpu app I wrote. This is ray tracing on a GeForce 7600@15FPS. There are 8 spheres, two lights, and 5 secondary bounces. Auteur : CNLohr Tags: raytracing raytracer ray tracing tracer opengl gpgpu glsl gpu glslang graphics 3d  |